Independent game studio · Shoreditch, London
We build worlds worth getting lost in.
ShadowPortalGuide is a London game development studio crafting original PC and console titles, co-development partnerships, and technical art — from first concept sketch to launch day patch.
- 12
- titles shipped
- 4
- platforms
- Since
- 2014

Trusted across the industry
- Steam
- PlayStation 5
- Xbox Series X|S
- Nintendo Switch
- Epic Games Store
BAFTA-nominated · Develop:Star Awards finalist · 3M+ copies sold
How we work
A production path from spark to shipped
Every engagement moves through four disciplined phases. You get playable milestones, transparent budgets, and code you own outright.
- 01
Concept & Pre-Production
from £8,500·4–6 weeksCreative pillars, a one-page design bible, mood and reference boards, and a paper prototype. We de-risk the idea before a line of engine code is written.
- 02
Vertical Slice Prototype
from £18,000·6–10 weeksOne polished, representative slice of gameplay in Unreal 5 or Unity — the moment publishers and playtesters can feel the game. Ideal for pitch decks and funding.
- 03
Full Production & Art
from £45,000·ongoing · 6–18 monthsSystems, levels, characters, and technical art at full scale. Weekly builds, a shared roadmap, and a dedicated pod of engineers and artists working in your codebase.
- 04
QA, Porting & Launch
from £12,000·3–8 weeksCertification for PlayStation, Xbox and Switch, performance profiling, day-one patch pipeline, and post-launch live support so your release week goes quietly right.
The studio
Small pod, senior hands
Fourteen people who have shipped across AAA and indie. No juniors hidden behind day rates — the people in the pitch are the people in your Slack.

Priya Natarajan
Creative Director
Ex-Rocksteady. Leads narrative and creative pillars.

Callum Reid
Technical Director
Engine, tooling and performance across Unreal 5.

Yasmin Okafor
Art Director
Environment and lighting; a painter at heart.

Theo Lindqvist
Lead Gameplay Engineer
Combat and physics systems that feel right.

Mara Devlin
Producer
Keeps milestones honest and budgets transparent.

Sanjay Bose
Audio Lead
Adaptive scores and reactive sound design.

Elodie Marchand
Lead Animator
Rigging and motion for readable, expressive play.

Jonah Wexler
QA & Cert Lead
Shepherds titles through platform certification.
Partner voices
What studios and publishers say
A few words from the founders, producers and publishers we have built alongside.
Engagement models
Ways to work with us
Retainers billed monthly, or fixed-scope milestones. Switch below to compare.
Save ~15% vs. rolling monthly
Prototype Pod
A focused two-person pod to prove your idea.
- 2 senior developers
- Weekly playable build
- Unreal 5 or Unity
- Shared roadmap board
- Source code you own
Production Pod
A full cross-discipline team for active production.
- 5–6 person cross-discipline pod
- Engineering, art & audio
- Bi-weekly milestone demos
- Dedicated producer
- Platform build pipeline
- Priority support
Launch & Live
Certification, porting and post-launch support.
- Console certification passes
- Performance profiling
- Day-one patch pipeline
- 90 days live support
- Crash & analytics triage
Start a project
Tell us about your game
Send a few lines about your project and we will reply within two working days with next steps and a rough scope.
Phone
+44 20 7658 2094Studio
82 Curtain Road, Shoreditch, London EC2A 3AA
Studio hours
Mon–Fri, 9:30–18:00 GMT