Independent game studio · Shoreditch, London

We build worlds worth getting lost in.

ShadowPortalGuide is a London game development studio crafting original PC and console titles, co-development partnerships, and technical art — from first concept sketch to launch day patch.

12
titles shipped
4
platforms
Since
2014
Concept environment from a ShadowPortalGuide production

Trusted across the industry

  • Steam
  • PlayStation 5
  • Xbox Series X|S
  • Nintendo Switch
  • Epic Games Store

BAFTA-nominated · Develop:Star Awards finalist · 3M+ copies sold

How we work

A production path from spark to shipped

Every engagement moves through four disciplined phases. You get playable milestones, transparent budgets, and code you own outright.

  1. 01

    Concept & Pre-Production

    from £8,500·4–6 weeks

    Creative pillars, a one-page design bible, mood and reference boards, and a paper prototype. We de-risk the idea before a line of engine code is written.

  2. 02

    Vertical Slice Prototype

    from £18,000·6–10 weeks

    One polished, representative slice of gameplay in Unreal 5 or Unity — the moment publishers and playtesters can feel the game. Ideal for pitch decks and funding.

  3. 03

    Full Production & Art

    from £45,000·ongoing · 6–18 months

    Systems, levels, characters, and technical art at full scale. Weekly builds, a shared roadmap, and a dedicated pod of engineers and artists working in your codebase.

  4. 04

    QA, Porting & Launch

    from £12,000·3–8 weeks

    Certification for PlayStation, Xbox and Switch, performance profiling, day-one patch pipeline, and post-launch live support so your release week goes quietly right.

The studio

Small pod, senior hands

Fourteen people who have shipped across AAA and indie. No juniors hidden behind day rates — the people in the pitch are the people in your Slack.

Priya Natarajan, Creative Director

Priya Natarajan

Creative Director

Ex-Rocksteady. Leads narrative and creative pillars.

Callum Reid, Technical Director

Callum Reid

Technical Director

Engine, tooling and performance across Unreal 5.

Yasmin Okafor, Art Director

Yasmin Okafor

Art Director

Environment and lighting; a painter at heart.

Theo Lindqvist, Lead Gameplay Engineer

Theo Lindqvist

Lead Gameplay Engineer

Combat and physics systems that feel right.

Mara Devlin, Producer

Mara Devlin

Producer

Keeps milestones honest and budgets transparent.

Sanjay Bose, Audio Lead

Sanjay Bose

Audio Lead

Adaptive scores and reactive sound design.

Elodie Marchand, Lead Animator

Elodie Marchand

Lead Animator

Rigging and motion for readable, expressive play.

Jonah Wexler, QA & Cert Lead

Jonah Wexler

QA & Cert Lead

Shepherds titles through platform certification.

Partner voices

What studios and publishers say

A few words from the founders, producers and publishers we have built alongside.

"They turned a two-line pitch into a vertical slice that got us funded in a single meeting. The slice looked like a finished game."

Hannah T.

Publisher, Manchester · March 2025

"Our combat felt floaty for a year. Callum and the team rebuilt the physics loop in six weeks and it finally feels like the game we imagined."

Diego R.

Indie studio, Bristol · November 2024

"Switch certification terrified us. ShadowPortalGuide handled the whole cert pass and we passed first submission with zero blockers."

Aoife M.

Studio founder, Dublin · January 2025

"Weekly builds and an honest roadmap. No surprises, no scope creep bills. Rare in this industry and worth every pound."

Marcus L.

Executive producer, London · August 2024

"Their art direction gave our world a signature look. Reviewers singled out the lighting in almost every write-up."

Freya K.

Creative lead, Edinburgh · June 2025

Engagement models

Ways to work with us

Retainers billed monthly, or fixed-scope milestones. Switch below to compare.

Save ~15% vs. rolling monthly

Prototype Pod

A focused two-person pod to prove your idea.

£9,600/mo
  • 2 senior developers
  • Weekly playable build
  • Unreal 5 or Unity
  • Shared roadmap board
  • Source code you own
Choose plan
Most chosen

Production Pod

A full cross-discipline team for active production.

£28,000/mo
  • 5–6 person cross-discipline pod
  • Engineering, art & audio
  • Bi-weekly milestone demos
  • Dedicated producer
  • Platform build pipeline
  • Priority support
Choose plan

Launch & Live

Certification, porting and post-launch support.

£14,500/mo
  • Console certification passes
  • Performance profiling
  • Day-one patch pipeline
  • 90 days live support
  • Crash & analytics triage
Choose plan

Start a project

Tell us about your game

Send a few lines about your project and we will reply within two working days with next steps and a rough scope.

Studio

82 Curtain Road, Shoreditch, London EC2A 3AA

Studio hours

Mon–Fri, 9:30–18:00 GMT